OpenMaking.is

The Open Making Manifesto

The Manifesto seeks to define an emerging movement at the intersection of technology, design and manufacturing. It’s an evolving set of principles and best practices on design and production for a collaborative economy, as contributed by our community.

Design for opening processes and organizations

Open Making can democratise not only the design and manufacturing of artefacts, but also the design of processes and organisations, which should also be documented, visualised and shared. Designing, sharing and manufacturing in a collaborative way can enable us to learn how to build global and local networks that are more sustainable thanks to the fact that anybody could improve them. Building a new economy is not an easy task, but it’s easier if we test it in a distributed way and share the results. Designing and making together can enable us to learn the social, political and economic dimensions of Design and Manufacturing.

shared by Massimo Menichinelli

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Global ideas in local contexts

A global production system composed of many nodes yet not subject to the rules of mass-production provides new opportunities for social and economic development. This emerging model has many positive qualities: from the sustainability of producing locally to meet real needs, the possibility of imagining, creating and working all over the world with both equal opportunity and equal access, and the possibility for everyone to see their own ideas realised. As Enzo Mari once said: “Everyone should design: after all, it is the best way to avoid being designed”.

shared by Silvia Gasparotto

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Design for Disposability

Objects should be able to be recycled, reused, repurposed, or otherwise sustainably disposed of.

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Design for Repairability

Objects should be built with fasteners, methods, and materials that are easily removed, replaced, repaired, and/or substituted for.

shared by Will Holman

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Design for Sharing

Making a project as open as possible means making its documentation as accessible as possible. An object’s technical drawings, assembly instructions, and process documentation should be available free online

shared by Will Holman, Bram Geenen

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Design for Accessible Materials

An object should be built with fasteners, methods, and materials that are as broadly accessible to the world population as possible.

shared by Will Holman

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Design and make like you give a shit

Material use has consequences, some materials are finite resources and even using renewables has an impact. Consider how your design will create waste, how long it will last, the emotional connection that the custodian (better than customer) will have with it and how the materials it is made from could be recaptured for future use. As a designer and maker you operate within a complex web of interconnecting systems and the choices you make ripple far beyond your immediate horizons. Giving a shit about this is the first step in doing something about it.

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Design for Editability

An object’s design should be downloadable in a free, open, and editable file and further iteration encouraged.

shared by Will Holman

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